Archive for April, 2011

Short Break in Transmission

Posted by James (admin) on 15th April 2011

Hi. It’s unlikely I will be able to make any new posts for a couple of weeks (although I hope to squeeze in a post here and there in the next week if possible). However, reviewing and posting will begin again early May at the latest.

In the meantime, I played Chocolatl the other day which I thought was excellent (even though I performed poorly), Junta Viva El presidente which was good (but will be better next time now we know to challenge El Presidente more and do more deals) and Launch Pad which was okay (but we were playing it as a 2-player game and it would clearly be more fun with more players).

This week I shall be reading rules for Strasbourg, Palenque, Atlantis Rising, Monte Cristo, Trollhalla and a couple of others.


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Review: Yggdrasil

Posted by James (admin) on 13th April 2011

Yggdrasil is a co-operative game where the players are Norse gods trying to stop the evil ones causing the end of the world.  The first thing that strikes you is the artwork which is colour-rich, polished and seems almost backlit – which will be familiar to you if you’ve played or seen Ghost Stories as it’s by the same artist.  The board shows the great cosmic tree that supports the nine worlds.

During the game, the 6 evil ones advance across the 8 spaces towards Asgard.  Each turn, the current player draws an evil one card and then takes 3 actions.  Each evil one card shows which evil one advances 1 space towards Asgard and each evil one has a power too which get stronger as they advance.  The players lose if 5 evil ones go past the 3rd space, 3 evil ones go past the 5th space, or 1 evil one reaches the final 8th space (Asgard).  The players win if they can exhaust the evil one deck without losing, so they need to force the evil ones back and this is done through combat and the Norse gods will need the support of Viking spirits to stand a chance of beating them. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 10, Yggdrasil | 1 Comment »

On The Radar: Artus

Posted by James (admin) on 12th April 2011

The game’s full name is ‘Artus and the Knights of the Round Table’ and the reason this game has caught my attention is that it is by the same designers who created El Grande which is one of my favourite games (as wel as many others like Tikal I, Tikal II and Asara).

During the game, players play cards from their hand (they each have identical decks) to move their Knights (usually clockwise) around the table.  Each chair has a number next to it ranging from -15 to +10.  When a knight moves, the player scores points equal to the number of the chair they leave.  If a knight moves to a chair already occupied by a knight then that knight gets displaced to the first empty chair anti-clockwise.  Players also have cards that move the princes, make a prince into a new king, and trigger scoring situations (i.e. score all your knights on the carpet chairs, etc.)

The gameplay sounds clean, simple and tactical, but the extra twist is that when the King moves (or a prince becomes the new King) the whole table is rotated so the King is at the crown position which can shift the numbers (and, therefore, the potential for scoring) a lot. Read the rest of this entry »

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Posted in Artus, Board Games, On the Radar | 2 Comments »

Review: Pirates 2nd Edition: The Governor’s Daughter

Posted by James (admin) on 12th April 2011

‘Pirates (2nd Edition): The Governor’s Daughter’ (which I’ll call Pirates from now on) was launched at Essen last year at the same time as ‘Merchants & Marauders’.  From reading the rules, Merchants & Marauders seemed like it would be the detailed game and Pirates would be a more simple Eurogame so they both interested me.

The Goal – In Pirates, players are racing to be the first to rescue the Governor’s Daughter who has been kidnapped by the Dread Pirate Roberts.  To save her, a player needs to obtain both parts of the map to Roberts’ island, then go there and either pay him 50 doubloons or intimidate him (with 30+ reputation).  Each player has their own character with a unique ability and, during the game, players can upgrade their ship’s battle strength and cargo capacity.  Also, players have a hand of up to 5 cards which can be battle cards (altering battle strength), missions cards (giving personal goals usually involving sailing to a space and fighting) and crew cards (such as +1 battle strength for the next round). Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 10, Pirates 2nd Edition: The Governor's Daughter | No Comments »