Archive for May, 2011

Review: Letters From Whitechapel

Posted by James (admin) on 31st May 2011

Letters From Whitechapel is a game about Jack The Ripper.  If you’ve played Scotland Yard, then you’ll get a good idea about it if I say it’s like an advanced Scotland Yard; however, in case you haven’t, I’ll review this assuming no previous knowledge of Scotland Yard.

One player is Jack the Ripper who needs to perform a series of murders and the other players are the police trying to catch him before he has completed his grizzly activities and escaped.  Jack takes turns moving invisibly around the board (which shows many connected, numbered spaces) whilst the other players take turns working together as the police to move around and catch him.  The police do have some clues though – first, they know where the murder takes place so they know Jack’s starting point; second, Jack must say if he’s moving normally or using one of his special moves each turn; and, third, the police can detect if Jack has been through a space they investigate (next to their current position) so they can detect his trail.  Each night, Jack must get back to his hideout – the location of which is unknown to the police – before each night ends. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Letters From Whitechapel | 2 Comments »

Review: Neuroshima Hex Puzzle (iPhone)

Posted by James (admin) on 20th May 2011

Neuroshima Hex on iPhone is a quick-playing, well-executed version of the board game on iPhone.  Taking it one step further, the same developer (Big Daddy’s Creations) has released a puzzle version of Neuroshima Hex called Neuroshima Hex Puzzle.

Neuroshima Hex Puzzle contains 100 different puzzles to solve.  In each puzzle, players are given one turn to solve a situation.  Therefore, players get 3 tiles and they must place just 2 of these so that their base has more hit points left compared to all their enemies after the turn has been executed.  So, it plays exactly the same as the main game but is a series of 100 single-turn scenarios as opposed to full games.

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Posted in Board Games, iPhone Review, Neuroshima Hex | No Comments »

Interesting iPhone game project on Kickstarter: RoboArena

Posted by James (admin) on 19th May 2011

The guys creating RoboArena – an iPhone and iPad app they’re creating via Kickstarter which is a mix of RoboRally and turn-based X-COM – got in touch with me recently to tell me about their project.  Looks very interesting.  Check out their Kickstarter page and lend your support if you want to get involved.

Check out the details here: http://www.kickstarter.com/projects/bravadowaffle/roboarena-an-iphone-casual-strategy-game (Be quick as there’s only 5 days left to back them.)

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Posted in iPhone, On the Radar | No Comments »

Review: Pergamon

Posted by James (admin) on 19th May 2011

As with several games at the moment, Pergamon caught my interest because of the simple but potentially interesting game mechanics (as I mentioned in my On the Radar post).  During the game, players gather funds so they can excavate artifacts to then display in a museum to score victory points (VPs).

Each round, players first jostle for a share of the limited funding and players only know the rough total that will be available as the backs of the 2 funding cards each show their potential ranges (1-4 or 5-8).  Players place their meeple on the amount they want to receive and that also determines how deep they will be able to dig too.  When all players have set their requests, the funding is revealed and allocated to those who ask for smaller amounts first.  So, it’s possible to end up with nothing, although the last player gets everything that remains so can end up with more than they asked for. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Pergamon | Comments Off

Review: Strasbourg

Posted by James (admin) on 19th May 2011

The rules of Strasbourg immediately caught my attention as the game has an unusual but simple bidding mechanic as well as some placement too.  During the game, players use their influence to affect the guilds and score victory points (VPs).  At the start of the game, each player can keep 1 to 5 secret objective cards which earn VPs at the end (or -3 VPs if not fulfilled).

Each player starts with a deck of 24 influence cards (4 x values 1-6) which they will use over the game’s 5 rounds.  Each round, players draw as many cards as they like (one at at a time) from their deck into their hand.  Then, each player arranges their cards into any number of face-down stacks of their choosing.

Next, players bid for various items.  During each auction, the first player chooses whether to bid by turning over 1 of their card stacks and the rest of the players have the same choice.  The player with the highest total bid wins the benefit of the auction plus the 2nd and 3rd placed bidders may also win benefits too. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Strasbourg | 116 Comments »

Review: Biblios

Posted by James (admin) on 12th May 2011

In Biblios, players are monks trying to make the best library and the player with the most victory points (VPs) at the end of the game wins. Biblios is a card game with some similarities to For Sale (as players spend the first game phase gaining cards and the second phase using those cards to get better cards) which already gives it a good start in my eyes.

During the game, players gain cards of 3 different types: coloured cards (which have values on them), dice cards and gold cards. At the end of the game, the player with the highest total value of cards in each of the 5 colours scores VPs equal to that colour’s value (between 1-6 VP).  However, the VP value of each colour (shown on coloured dice on the board) can change during the game because players that gain dice cards can alter 1 or 2 dice values up or down 1 or 2 points each depending upon the card.

In the first game phase, players gain cards. Players take turns drawing and allocating a number of cards equal to the number of players plus one.   The player can place 1 card in the auction pile, 1 card in their own hand, and the rest in the common area.  However, the interesting part is that the active player draws cards one-by-one so they must allocate each card before knowing what the next card is.  Read the rest of this entry »

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Metagames Returns & Starts Two New Boardgaming World Records

Posted by James (admin) on 6th May 2011

After being away for 3 weeks, Metagames reviews will resume next week.  But, where have I been all this time?  Well, I was on an 11-day trek in the Himalayas in Nepal – a very out of character trip for me and an incredible experience.  The trek took us all the way up to and through Thorung La – the world’s longest/biggest pass – at an altitude of 5,416 metres (17,769 feet)!  That’s higher than the 3rd highest peak in the USA and higher than the 2nd highest peak in Europe if you include Russia.  (The highest peak in Europe excluding Russia is Mont Blanc at only 4,807 meters.)

Of course, I took the opportunity to get in some gaming with several portable games like Cockroach Poker, For Sale, No Thanks, Mow and Battle Line.  However, I also I decided to start 2 new boardgaming world records which will be hosted 0n this site which anyone can enter and compete for.

The first record is the Metagames World’s Highest Meeple record which is for the highest (land-based) meeple.  I have started this record at 5,416 metres (17,769 feet).  Check out the photos below:

Red wins! The meeple at 5,416 meters. Macro lens took a great photo. Me with the meeple. I don’t usually have a beard – it was just during the trek.

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Posted in Battle Line, Board Games, Cockroach Poker, For $ale, Mow, No Thanks, World Records | No Comments »