Archive for February, 2013

Review: Le Havre: The Inland Port

Posted by James (admin) on 4th February 2013

Le Havre Inland Port gameLe Havre: The Inland Port is a 2-player only game linked to the larger, original Le Havre game.  I haven’t played the original Le Havre so will be reviewing this game on its own merits without comparisons.  It’s a simple game with depth, but it’s also unusual so I shall explain how it plays.

The Inland Port is played over 12 rounds and the winner is the player with the highest total value of cash and buildings (which each have an end-game value).  Each round consists of a fixed number of actions (3 actions to start increasing to 9 actions by game’s end) and players take turns taking 1 action to either buy or use 1 building.  At the start of each round, some buildings are added to the market.

Players each have two boards in front of them.  One is their warehouse – a grid with 4 resource markers (clay, wood, grain, fish) where the total of each resource is the marker’s row number (multiples of three) plus the marker’s column number.  When a player gains or loses resources, they move the markers in specific grid directions – this may sound unnecessary but is a clever system and I’ll explain why later.

The other player board is the main game mechanic which shows a circle divided into 6 sectors where buildings are placed once they have been bought.  The circle has an arm like a clock’s minute-hand with 6 values around the part at the circle’s centre (0, 2, 3, 4, 4+1 and !) – these 6 values each match up to the circle’s 6 sectors.  At the end of a round, players both advance their clock hand by one sector so the values  in the centre now point at the next adjacent sector – as a result a building that was next to the zero will now be next to the 2; a building that was next to the 2 will now be next to the 3, and so on.  Any building now next to the ! symbol is immediately sold for half of its value. Read the rest of this entry »

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Review: K2

Posted by James (admin) on 1st February 2013

As you would expect, K2 is a game about climbing the mountain K2.  Players each have two climber meeples and score points based on how high their climbers reach; however, any climbers that perish only score 1 point no matter how they had ascended.

Each player has an identical set of 18 cards and each turn they pick 3 of the 6 cards from their hand.  Cards can be climbing cards (values range from 1 to 3) or acclimatisation cards (used to increase your climbers’ health).

Once selected, all players reveal their 3 cards simultaneously.  The player with the highest climbing total must take one of the 3 face-up risk tokens.  These tokens range in value from 0 to 2 and the player must pay that cost with movement points, acclimatisation points, or their climbers’ health.   A new token is revealed to make a total of 3 for the next round.

On their turn, players allocate each of their 3 cards to either of their climbers to move them, pitch a tent, or increase their health.  If a climber’s health goes above 6, it always goes down to 6 at the end of each turn, which adds a nice limit so climbers are never too far from the chance of perishing.

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Metagames Update and General News

Posted by James (admin) on 1st February 2013

A long time has passed since my last review.  My apologies for such a prolonged gap which has sadly been due to some unavoidable stuff which has been very frustrating and made all the worse as there are so many games I’ve wanted to tell you about and have not had a chance.

However, I shall be adding new reviews once again starting today with K2.  I’ll be adding reviews of the other main games I played at Spiel back in October as well as many others including X-Wing Miniatures Game, Archipelago, Rattus: Card Game, and Le Havre: The Inland Port.

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