Review: Bora Bora
Posted by James (admin) on 15th March 2013
Stefan Feld’s games are known for having an interesting mechanic at their heart, which is one of the reasons I look forwards to his games. Bora Bora is no different and has a dice-placement-action system in the centre of a game that isn’t complicated but it does have a lot of other game mechanics and bits surrounding it. No specific aspect is complicated, but there is a lot going on, so I’m going to try to discuss each main part one-by-one.
OVERVIEW
The game is set on a Pacific island and players place huts, gain tribe members, build buildings, make offerings to the gods, and so on. The game lasts 6 rounds and the winner is the player who finishes with the most victory points (VPs). Many VPs are earned during the game, but there are also lots of bonus VPs that can be awarded at the end of the game (although, as you’ll read later, these are quite tough to achieve).
Each round players first roll their 3 dice and then take turns placing one at a time on one of the action tiles allowing them to perform the appropriate action. Next, players use the ability of one of their man tiles and the ability of one of their woman tiles. Then, the status track (scoring VPs and determining turn order), temple track (scoring VPs and a bonus for one player) and jewelry purchases are all resolved. Finally, players must complete or discard one of their 3 objective tiles before taking a new one. (All unclaimed man and woman tiles, objectives and jewelry are cleared from the board and new ones added for the next round.) Read the rest of this entry »
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