Archive for June, 2014

Review: Lewis & Clark

Posted by James (admin) on 12th June 2014

Lewis and ClarkLewis & Clark is a game about the famous explorers’ journey across North America and the players race along the route from St Louis to Fort Clatsop (on the Pacific coast) which is a sequence of river and mountain spaces.  The winner is the first player to make camp at Fort Clatsop.

Players have characters (cards) and Indians (meeple) which they use to take actions which earn resources and, ultimately, advance their scout.  Each player starts with a board showing several boats (and they can gain more) which is where they store their resources and Indians.  The boats limit how much a player can carry but they have another important role/effect too when it comes to making camp.

Making Camp
On their turn, a player can ‘make camp’ which moves their camp marker to where their scout is, plus they pick-up all their played cards back into their hand.  However, before placing the camp marker, the scout must first move backwards a number of spaces based on how many unplayed cards the player has, plus the resources/Indians in their boats.  Each boat specifically carries resources or Indians – some carry items without penalty, some have a flat rate cost regardless of contents, and some have a penalty for every item in the boat. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 13, Lewis and Clark, Spiel 2013 | 6 Comments »

Review: Freedom

Posted by James (admin) on 2nd June 2014

Freedom game - main map

Freedom: The Underground Railroad is a co-operative game of freeing slaves in 19th Century America.  The board shows the Eastern United States with routes between cities.  Slaves (represented by cubes) start in the 3 plantation areas in the South and players try to move them across the States to freedom in Canada.  There are also 5 different coloured/shaped slave catchers on the board who move along their own paths (primarily running East-West) throughout the game.

The goal is to get enough slaves to Canada before the game ends after a fixed number of rounds; however, players can only win if they also get enough support for the abolitionist movement (by buying every support counter), plus the game immediately ends in failure if too many slaves are lost.  The numbers of freed slaves required, support tokens, tokens that move slaves and generate income, and maximum lost slaves are all based on the number of players and the difficulty level (normal or hard). Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 13, Freedom, Spiel 2013 | No Comments »

Review: Rokoko

Posted by James (admin) on 1st June 2014

Rokoko game - lateRokoko is a euro-game about preparing for the ball at the Royal Palace.  This may sound pretty light-weight but, do not be fooled, this is a euro-game with a lot of moving parts to work out, balance and combine – so it’s a game for gamers.  It’s one of the games nominated for Spiel des Jahres Kennerspiel 2014 (the German complex game of the year).

Players are aiming to earn the most Prestige Points (PPs) by the end of the game which is 7 rounds long when the ball takes place.  Players each have cards which represent their tailors and, at the start of each round, players select 3 of their available tailors to use during that round.  Players then take turns using one tailor to perform 1 action and they can also carry out any bonus shown on the tailor’s card too.  Tailors are either apprentices, journeymen, or masters and some actions can not be performed by the less experienced tailors, i.e. only journeymen and masters can make dresses, and only masters can hire new tailors. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 13, Rokoko, Spiel 2013 | No Comments »