Posted by James (admin) on 4th April 2014
‘Paul Koenig’s The Bulge: 6th Panzer Army’ (to use its full name) is a tactical, 2-player, World War II game with a hex map and counters. However, it packs a massive amount of decision-making into such a small area, and with relatively simple rules.
One player plays the German army trying to break through the Allied lines by a surprise advance through the Ardennes forest (an event of major importance during the war), and the other player plays the Allies. This means the two sides are quite different – the Germans have lots of units but also have a lot of work to do as they need to advance to capture cities and get across the map; whereas, the Allied player has few units and needs to use these to hold up and disrupt the German advance.
The game ends after 7 turns when victory points (VPs) are assessed. The Germans score VPs for capturing cities and getting mechanised units (tanks, etc.) across to the far side of the map or, even better, beyond it. The Allies score VPs for cities not captured by the Germans. In addition, both sides score VPs for destroying units although the Allies score more for them, which balances up the other VPs the Germans can earn. When the game is over, the Allies win of they have at least 6 VPs more than the Germans (the Allies start with lots of VPs because no cities have been captured by the Germans yet). Read the rest of this entry »