Posted by James (admin) on 20th October 2013
Each player starts with a blueprint which shows where the dice must be placed (floorplan and how high each stack should be). The blueprint shows a plan view (where players physically place their dice as they ‘build’ their building, as well as a 3-D view so it’s nice and clear.
On their turn, a player can pick one of the dice from the pool of already rolled dice, and a new dice is added after each player’s turn to replace the used one. To place a dice on top of another dice, the dice on top must be of the same or great value than the one below it. As well as their values, the colour of the dice makes a difference to the players too as each material is scored differently.
The game is made more interesting because the player’s blueprint are placed behind their player screen, so other players know what they took but have no idea what shape it is taking.
After drawing 6 dice each, players reveal and score how their buildings compare to their blueprint. Orange (wood) dice each score 2 points for each dice adjacent (faces touching) to them; Green (recycled) dice score points based on the total green dice in the building; Grey (stone) dice each score based on their height within the building; and, Clear (glass) dice each score based on the value on their top face.