Posted by James (admin) on 14th September 2012
When I was young, I used to play a memory game (like we all probably did) where playing cards were laid out face-down and you turned over 2 of them to try to find a matching pair. I was surprised that Gameworks’ game Bonbons was based on this premise as it seems such a simple game; however, Gameworks have a great track record and I was pleased to find out there was more to it than I expected.
In the centre of the table are 36 face-down sweet/confectionery/candy tiles: there are 32 different sweets (8 types each in 4 colours) plus 3 tiles showing coins, and 1 tile showing an empty wrapper. Each player takes 4 of the 32 round tiles (which show the same sweets as the square tiles) and places these unseen, face-down in front of them. The winner is the first person who has all the round tiles in front of them face-up.
On your turn, you get to turn over 2 tiles (square or round). If you turn over a matching pair (which would be 1 square tile and 1 round tile), they stay face-up. Most importantly, you can turn over an opponent’s round tile and, if you turn over the matching square tile too, you get to place that round tile in front of you and they get one of your face-down round tiles in return. This stealing of other player’s round tiles really adds some fun to the game and it means you’re not just trying to match your own tiles, but are trying to match anyone’s face-down tiles. It’s funny when you steal someone else’s round tile which they’ve been trying to find, but even funnier to see the look on their face when you give them one of your round tiles that hasn’t been turned over at all yet so they’ve spent lots of time and are back to square one. Read the rest of this entry »