Posted by James (admin) on 15th July 2014
The winners of the Spiel des Jahres and the Kennerspiel des Jahres were announced yesterday. The winners were Camel Up and Istanbul. It’s always interesting to try and work out the winners because I know what I like the most (and would vote for) is definitely not the same as what I think will be voted for by the jury, because the SdJ awards are for a more general German game-playing audience (and not a more serious gamer audience).
If it was my choice, it would have been Splendor for the main prize as it’s the one I enjoy the most; however, I guessed Camel Up would be picked as the winner as it’s a more accessible game for a wider audience and the card pyramid offers an appealing, physical element. So, Camel Up winning wasn’t a surprise to me.
The Kennerspiel was a hard one to call – I had it down to Istanbul and Rokoko. I really like Istanbul but I wondered if it was slightly too light for the Kennerspiel, even in the context of the SdJs. However, Rokoko was maybe too far the other way as it’s a tense game with a lot of elements to balance and time correctly. So, I was happy with either of those being the winner.
I thought this year’s SdJ was a good one as I found all the games to be good quality – whereas, some years I scratch my head wondering how some of the games were picked. In fact, it’s the first year I’ve found myself playing all the nominees, and playing some of them quite a lot. I still think Lewis & Clark should have been at least a recommendation though (if not a nominee) for the Kennerspiel.
Links to my reviews of all the SdJ nominees, winners and some recommendations are on my SdJ 2014 page.
Tags: board game news, Board Games, board gaming, Camel Up, Concept, Concordia, Istanbul, Rokoko, SdJ, Spiel des Jahres, Splendor
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Posted by James (admin) on 21st May 2014
The Spiel des Jahres nominations were announced this week. I have added a page for the SdJ with the details of the games as well as links to reviews of the games: SdJ 2014 page.
The winners will be announced on July 14th.
Tags: Amerigo, board game news, Board Games, board gaming, Camel Up, Concept, Concordia, Istanbul, Rokoko, Russian Railroads, Spiel des Jahres, Splendor
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Posted by James (admin) on 16th April 2014
My attempt at ‘Wheel of Fortune’ using TV show with ideas as the main concept. Then, adding a sub-concept of Title with circle, rotate & cash. Then, adding a sub-concept of Country with Red, White, Blue & Star. Anyone? Anyone? Bueller?
Concept is a party game that is a bit like charades without the acting and players use a board with icons to convey the various concepts so the other players can guess the correct answer. Each turn, the players whose turn it is draw a card and choose which word/expression they will try to convey by placing coloured markers on the different descriptive icons on the board. Player aid sheets show all the icons with 2 or 3 things that each icon could mean (although players can use them to mean anything they want). Icons show things like colours, shapes, parts of the body, etc. and some have broader potential meaning like a figure with a walking stick can mean Old/Ancient/Past.
To convey a word/phrase, the current players place various markers on these icons. There is one green question mark marker with green cubes (which is used to describe the main concept) and 4 different colour exclamation mark markers with matching coloured cubes (which can be used to describe additional sub-concepts).
For example, to convey ‘Eiffel Tower’ a player could place the green question mark on ‘Object/Thing/Package’ and a green cube on ‘Tall/Greater/High’ to try to convey the main concept is a tall object. Then, they place a red exclamation mark on ‘Location/Country/Flag’ and red cubes on ‘Red’, ‘White’, and ‘Blue’ to convey the sub-concept is a country with a red, white and blue flag. Already the description is taking shape, although players may guess it’s The Shard in London, or the World Trade Centre in New York from the same markers. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Concept, Essen, Repos Productions, Spiel 13, Spiel 2013
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