Posted by James (admin) on 21st August 2013
Friedmann Friese’s game of Copycat has the players trying to win votes in an election and which knowingly uses game mechanics from Dominion, Through the Ages and Agricola (with permission from their respective designers too). I’m always interested in Friese’s designs as there’s usually some unusual game mechanic or twist within them – they don’t always work for me but they’re much more often hits than misses.
Essentially, Copycat game is a mix of worker placement and deck building. The player that gains the most votes (VPs) by the end of the game wins and the game ends after 10 rounds or when specific final cards have been bought. Each player has their own deck of cards (identical at the start) and each round players draw 5 cards from their decks. Each card has a number on it and, the first action of each round, is to simultaneously discard one card using the number on it to determine turn order. More powerful cards have higher numbers, so you have to balance using a good card to go first against using a card for its more powerful effect. Read the rest of this entry »