Posted by James (admin) on 18th August 2014
Hyperborea sounds like it should be an excellent eurogame Civilisation game (and is co-designed by Andrea Chiarvesio who co-designed Kingsburg). Players explore and control a landscape made of large hex tiles – that’s pretty normal. The interesting part is the core game emchanic that gives players their actions. Each player has a bag of cubes and each cube colour represents a different type of action. On their turn, a player draws 3 cubes and then allocates all of them to different areas on their player board to activate actions (technologies) or develop their civilisation.
Each of the 6 colours of cube represents an aspect of civilisation; for example red represents warfare, green represents exploration, blue represents science, etc. Some actions (technologies) on the player boards require 2 or 3 cubes in different combinations of colours to activate them and these have a nice thematic reasoning behind them; for example, 1 red then 1 green cube completes a Warfare technology that lets a player to attack and move. Players place the cubes onto the various spaces so can pre-fill some combinations ready to complete and use the technology in a future turn; however, players must activate an action that is completely filled (no holding it to use later). Also, each technology on the player boards has two slightly different versions and you can’t use one if there are cubes on the other – so you can’t just pre-load every technology. Once placed, cubes can not simply be moved to another technology, so you need to be careful not to commit to actions that may not be useful later or aren’t possible to complete.