Posted by James (admin) on 31st October 2011
Last Will is a game where players must be the first to spend some money left to them by their uncle. The first to prove they can enjoy such riches the most (fastest) will then be the sole heir to the rest of the massive inheritance. In essence, the game is an interesting mix of worker placement with elements of efficiency engine too, but there are lots of things to balance.
Each round consists of several steps. First, players take turns selecting their place on the actions chart – a player’s position on the chart determines the number of workers (errand boys) they will place (1 or 2), the number of actions they will spend (playing cards and spending money) and the number of cards they will take from the decks (giving them options on how to spend money or other abilities), plus it determines the order of play for that turn too. This multi-dimensional choice is an excruciatingly interesting decision to make, especially as only one player can select each of the mixture of options. (It’s a bit like the initial choice of what time to get up in Fresco but even harder to select.) Read the rest of this entry »