Posted by James (admin) on 14th September 2012
I wasn’t expecting much when Lords of Waterdeep was announced as Dungeons and Dragons-based board games have been pretty lack lustre in the past (the drab Castle Ravenloft being one). However, Lords of Waterdeep is very good with more of a eurogame at its heart.
During the game, players try to earn as many points as possible by completing their quests. Each quest is completed by sending (spending) the number of adventurers (clerics, rogues, fighters and wizards) shown on the quest, and some quests give the player a special ability too. The main game mechanic is a worker placement game and, on their turn, a player places one of their agents (workers) onto the board and uses the benefit of that location. Locations can give the player adventurers, money, allow them to take a new quest from those on display, build a building (paying resources to do so), etc. One interesting location is the harbour which not only allows players to play one of the Intrigue card they may hold (which can be very beneficial to the player, or detrimental to opponents), but agents at the harbour also get to be reassigned to any free locations after all the other agents have been placed.
Like any other location, the buildings built by players as an action can be used by any player by placing an agent there as usual (and the owner gets a benefit if another player uses their building). The effects of the 24 buildings are very varied allowing players to do things like add an agent to a location even though it has already been used, etc. Read the rest of this entry »