Posted by James (admin) on 26th November 2010
Mord im Arosa is a very unusual game. If you like pure tactics with zero luck then I doubt this is a game for you; however, if you just want a fun game that anyone can play then this will be of interest. Two murders have occurred in the Hotel Arosa and the player with the least evidence against them will win the game.
During the game, players drop wooden cubes (evidence) into the pyramid of card boxes that make up the hotel. There is a hole in each floor so the cubes may end up on any floor and players need to listen to them as they fall as they will need to predict which colour cubes are on which floors. At the start of the game, two red cubes get discovered showing the floors where the murders took place. These are placed on the board (showing the hotel’s floors) which will also be used to record where any evidence is found.
On a player’s turn, a player can try to incriminate other players by announcing which colours they think are on a specific floor. When revealed, any players guessed correctly place cubes from their supply equal to those revealed onto the corresponding floor of the board. Read the rest of this entry »
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Posted by James (admin) on 15th October 2010
Boardgame News posted a piece about ‘Mord Im Arosa’, a new game from Zoch. Players are trying to be the least suspected person during a murder in a hotel. However, the gameplay is rather zany and different to anything I’ve seen before. During the game, players drop cubes into a 8-storey card hotel and listen to where they come to rest. Two of the cubes show on which floors the murders took place and the rest are evidence of the player’s locations when the murders occurred.
The players predict which cubes they will find on a specific level, lift up the storeys above it and look to see which cubes are actually at that level. If they are right, matching cubes get placed on the evidence board (which are now fixed) and then drop the cubes into the tower again. If you guess wring then you have to add more of your cubes into the tower. When the game ends, the closer the player’s cubes are to the murder locations, the more points they score and it is the player with the fewest points (because they’re the least connected to the murder) who wins.
It sounds totally fresh, completely mad and I’m really hoping it’s the fun, light and crazy game it sounds and not just random weirdness.
Tags: board game news, Board Games, board gaming, Essen, Mord Im Arosa, Spiel 2010
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