Posted by James (admin) on 24th January 2014
Old World New World is a fast-moving and simple game by Victory Point Games. The winner is the first player to get 3 of their units to the scoring locations on the furthest side of the board from where they start, and each player is heading in a different direction to the other players.
Gameplay is simple: At the start of the game, the board is blank – consisting of just the card frame – but this gets filled-in with landscape cards as the game progresses. Each card has 4 smaller squares on it showing land, sea or mountains – some land spaces have camps on them and some sea spaces have ports on them. On their turn, a player has a hand of cards and can take two actions. An action can be to place a card to fill in any empty square of the board, or they can discard a card to add new units, move existing units, or use a special card for its special effect.
There are a few important gameplay mechanics to mention. First, all players’ units are double-sided (soldiers and ships) – a player can move one of their soldier/ship units across land/sea by discarding a card showing a camp/port symbol respectively. Second, when you move a unit, you can move it as far as you want in a straight line so long as (a) the move is all on land (soldiers) or all on sea (ships), and (b) it doesn’t pass through any other unit. (Note that only soldiers units can only move into mountain spaces and must stop after 1 space). Third, a unit that is on a camp/port can perform a free move without using an action. Finally, a unit can be converted from a soldier unit into a ship unit if the unit is next to a port and the player plays a port card – this flips the unit over onto the adjacent space (and ships can be converted into soldiers in the same way using camps). Read the rest of this entry »