Archive for the 'Pergamon' Category

Review: Pergamon

Posted by James (admin) on 19th May 2011

As with several games at the moment, Pergamon caught my interest because of the simple but potentially interesting game mechanics (as I mentioned in my On the Radar post).  During the game, players gather funds so they can excavate artifacts to then display in a museum to score victory points (VPs).

Each round, players first jostle for a share of the limited funding and players only know the rough total that will be available as the backs of the 2 funding cards each show their potential ranges (1-4 or 5-8).  Players place their meeple on the amount they want to receive and that also determines how deep they will be able to dig too.  When all players have set their requests, the funding is revealed and allocated to those who ask for smaller amounts first.  So, it’s possible to end up with nothing, although the last player gets everything that remains so can end up with more than they asked for. Read the rest of this entry »

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On The Radar: Pergamon

Posted by James (admin) on 21st February 2011

If you’ve read this blog for a while, you may have noticed that I like interesting game mechanics, especially those that are simple, make you agonise over your decisions and allow you to annoy other players too.  From reading the rules, Pergamon sounds like it has such a game mechanic at its heart.

In the game’s excavation of artefacts for displaying at the museum, one of the core mechanics is to select how much funding you will request.  Each player must ask for different amounts and all players only know the rough total of funding that will be available.  When all players have made their request, the actual funds available are revealed and the players that asked for the least funding will get their cash first.  Players that asked for the larger amounts could end up receiving nothing at all if all the funds have been given out by the time it’s their turn to be paid.  However, asking for larger amounts of funding means you get to dig up the more valuable artefacts.  This reminds of my favourite part of Fresco where you choose what time your artists will get out of bed as each player must pick a unique time and the time sets turn order, your purchase costs and more.

Pergamon has some other clever mechanics too like placing tiles (that show two halves of different artefacts) together to make a whole artefact, and making existing museum displays less valuable by adding even better displays.  As a result, Pergamon is definitely a game I’m looking forwards to.

View Eggertspiele’s Pergamon page and rules.

http://www.eggertspiele.de/produkte/92/en/pergamon.html

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