Posted by James (admin) on 24th February 2011
Principato is a forthcoming game that is another game that looks to offer interesting game play but focused on a central core mechanic so isn’t too complex. During the game, players generate resources (food and money) for their city and use them to increase their military strength (recruiting militia and condotierre forces as well as building catapults). Players score victory points based on their comparative military strengths during the game (after each of the 3 game years plus 2 at random) plus bonus VPs for secret objectives and building cultural items. However, militia and condotierre forces only add to your total strength if they are allocated resources too (food and gold respectively) – and count against your strength without these resources. So, you need to balance how you use your resources.
The main game mechanic is the action card system which looks nice and simple but with some tough choices. When activated, the action cards let you gather resources, convert resources into items like more banks, catapults, militia, etc. Players get 2 actions each turn which can be used to activate a card in their hand, swap a card in their hand with one of the cards on display, or take a favour cube (which counts as gold or food). When played, some action cards let the player swap the card with one on display too. Also, the oldest card on display is discarded each turn and a new one added. So, there’s an interesting element of drafting.
Principato looks like it will be simple, fast and force players to make tough choices. Players can not attack or trade with each other so the player interaction seems to come from denying them cards. I’m looking forwards to trying this one.
View Eggertspiele’s Principato page and rules.